# 확장기능:Scribunto/루아 레퍼런스 매뉴얼

This page is a translated version of the page Extension:Scribunto/Lua reference manual and the translation is 7% complete.

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이 매뉴얼 문서는 미디어위키에서 Scribunto 확장 기능을 통하여 사용되는 Lua에 대하여 설명합니다. 일부분은 MIT 라이선스로 배포되는 루아 5.1 레퍼런스 매뉴얼에서 가져왔습니다.

## 소개

### 시작하기

Scribunto 확장 기능이 활성화된 미디어위키 기반 위키에서는 "모듈:바나나"와 같이 "모듈:"로 시작하는 페이지를 만들 수 있습니다. 페이지를 만들었으면, 다음 텍스트를 복사하세요.

local p = {} -- p는 패키지를 의미합니다

function p.hello( frame )
return "Hello, world!"
end

return p


이것을 저장하고, 다른 (모듈이 아닌) 페이지에 아래와 같이 쓰세요.

{{#invoke:바나나|hello}}


예상하셨겠지만 "바나나"를 당신의 모듈 이름으로 바꿔야 합니다. 이것은 "바나나" 모듈 안의 "hello" 함수를 호출하게 됩니다. 이 상황에서는, {{#inovke:바나나|hello}}가 "Hello, world!"를 출력하는 역할을 할 것입니다.

루아 코드를 틀 안에서 invoke하는 것은 일반적으로 좋은 생각입니다. 호출하는 문서 입장에서 이것은 틀의 내용이 루아로 쓰였는지, 혹은 위키텍스트로 쓰였는지를 신경쓰지 않게 해줍니다. 또 이것은 위키의 콘텐트 이름공간 문서들의 문법이 복잡해지는 것을 방지해줍니다.

### 모듈 개발하기

모듈은 반드시 {{#invoke:}}에서 호출될 함수를 담은 루아 테이블을 반환해야 합니다. 보통은 위의 예제처럼 테이블에 대한 지역변수가 정의되고, 함수들이 그 테이블에 추가되며, 그리고 그 테이블은 모듈 코드 끝에서 반환됩니다.

지역이든 전역이든 그 테이블에 추가되지 않는 함수는 {{#invoke:}}에서 접근할 수 없을겁니다. 하지만 전역 함수는 require()를 사용해 불러옴으로써 다른 모듈에서 접근할 수 있을겁니다. 이건 대체로 모듈에 대한 모든 함수와 변수를 로컬로 선언하는데 좋은 방식일겁니다.

### 위키텍스트에서 매개 변수에 접근하기

{{#invoke:}}에서 실행된 함수는 프레임 객체가 단독 인자로 전달됩니다. {{#invoke:}}에서 전달된 파라미터에 접근하려면 코드는 일반적으로 프레임 객체의 args 테이블을 씁니다. frame:getParent()를 쓰고 그 프레임의 args에 접근함으로써 {{#invoke:}}를 포함한 틀의 파라미터에 접근하는 것 역시 가능합니다.

이 프레임 객체는 파서 함수를 실행하고, 틀을 전개하고, 위키텍스트 문자열을 자유롭게 전개하는 등 위키텍스트 파서의 상황에 맞는 기능에 접근하는데에도 사용됩니다.

### 텍스트 반환하기

모듈의 함수들은 일반적으로 한 개의 문자열을 반환해야 합니다. 반환될 값은 tostring()을 거쳐 구분 단위가 없이 병합되어 있어야 합니다. 이 문자열은 {{#invoke:}}의 결과로써 위키텍스트 안에 포함됩니다.

At this point in the page parse, templates have already been expanded, parser functions and extension tags have already been processed, and pre-save transforms (e.g. signature tilde expansion and the pipe trick) have already happened. Therefore the module cannot use these features in its output text. For example, if a module returns "Hello, [[world]]! {{welcome}}", the page will read "Hello, world! {{welcome}}".

On the other hand, subst is handled at an earlier stage of processing, so with {{subst:#invoke:}} only other attempted substitutions will be processed. Since the failed substitution will remain in the wikitext, they will then be processed on the next edit. This should generally be avoided.

### 모듈 설명문서

Scribunto allows modules to be documented by automatically associating the module with a wikitext documentation page; by default, the "/doc" subpage of the module is used for this purpose and is transcluded above the module source code on the module page. For example, the documentation for "Module:Bananas" would be at "Module:Bananas/doc".

이것은 다음과 같은 미디어위키 이름공간의 메시지들로 조정할 수 있습니다.

• scribunto-doc-page-name: Sets the name of the page used for documentation. The name of the module (without the Module: prefix) is passed as $1. If in the module namespace, the pages specified here will be interpreted as wikitext rather than Lua source and may not be used with {{#invoke:}}. The default is "Module:$1/doc", i.e. the /doc subpage of the module. Note that parser functions and other brace expansion may not be used in this message.
• scribunto-doc-page-does-not-exist: Message displayed when the doc page does not exist. The name of the page is passed as $1. The default is empty. • scribunto-doc-page-show: Message displayed when the doc page does exist. The name of the page is passed as $1. The default is to transclude the documentation page.
• scribunto-doc-page-header: Header displayed when viewing the documentation page itself. The name of the module (with Module: prefix) being documented is passed as $1. The default simply displays a short explanation in italics. Note that modules cannot be directly categorized and cannot have interwiki links directly added. These could be placed on the documentation page inside <includeonly>...</includeonly> tags, where they will be applied to the module when the documentation page is transcluded onto the module page. ## 루아 언어 ### 토큰 Names (also called identifiers) in Lua can be any string of letters, digits, and underscores, not beginning with a digit. Names are case-sensitive; "foo", "Foo", and "FOO" are all different names. 다음 단어들은 예약되어 있어 이름으로 쓰일 수 없습니다. • and • break • do • else • elseif • end • false • for • function • if • in • local • nil • not • or • repeat • return • then • true • until • while 밑줄과 대문자 글자로 시작하는 이름은 루아 전역 변수로 예약되어 있습니다. 다른 토큰도 있습니다. • # • % • ( • ) • * • + • , • - • . • .. • ... • / • : • ; • < • <= • = • == • > • >= • [ • ] • ^ • { • } • ~= ### 주석 A comment starts with a -- anywhere outside a string. If the -- is immediately followed by an opening long bracket, the comment continues to the corresponding closing long bracket; otherwise the comment runs to the end of the current line. -- 루아의 주석은 두 개의 붙임표로 시작하며 그 줄의 끝까지 적용됩니다. --[[ 여러 줄의 문자열과 주석은 이중 중괄호 안에 입력합니다. ]] --[=[ 이런 주석은 안에 또 다른 --[[주석을]] 입력할 수 있습니다. ]=] --[==[ 이런 주석은 안에 다른 --[===[ 긴 --[=[주석]=] --을 ]===] 여러 번 넣을 수 있고, 모든 주석은 --[[ 긴 괄호에 제한되지 않습니다! ]===] ]==]  ### 자료형 Lua is a dynamically-typed language, which means that variables and function arguments have no type, only the values assigned to them. All values carry a type. Lua has eight basic data types, however only six are relevant to the Scribunto extension. The type() function will return the type of a value. The tostring() function will convert a value to a string. The tonumber() function will convert a value to a number if possible, and otherwise will return nil. There are no explicit functions to convert a value to other data types. Numbers are automatically converted to strings when used where a string is expected, e.g. when used with the concatenation operator. Strings recognized by tonumber() are automatically converted to numbers when used with arithmetic operators. When a boolean value is expected, all values other than nil and false are considered to be true. #### nil "nil" is the data type of nil, which exists to represent the absence of a value. Nil may not be used as a key in a table, and there is no difference between an unassigned table key and a key assigned a nil value. When converted to a string, the result is "nil". When converted to boolean, nil is considered false. #### 부울 부울 값은 truefalse가 있습니다. 문자열로 바꿨을때, 값은 "true"나 "false"가 됩니다. Unlike many other languages, boolean values may not be directly converted to numbers. And unlike many other languages, only false and nil are considered false for boolean conversion; the number 0 and the empty string are both considered true. #### 문자열 Lua strings are considered a series of 8-bit bytes; it is up to the application to interpret them in any particular encoding. String literals may be delimited by either single or double quotes (' or "); like JavaScript and unlike PHP, there is no difference between the two. The following escape sequences are recognized: • \a (bell, byte 7) • \b (backspace, byte 8) • \t (horizontal tab, byte 9) • \n (newline, byte 10) • \v (vertical tab, byte 11) • \f (form feed, byte 12) • \r (carriage return, byte 13) • \" (double quote, byte 34) • \' (single quote, byte 39) • \\ (backslash, byte 92) A literal newline may also be included in a string by preceding it with a backslash. Bytes may also be specified using an escape sequence '\ddd', where ddd is the decimal value of the byte in the range 0–255. To include Unicode characters using escape sequences, the individual bytes for the UTF-8 encoding must be specified; in general, it will be more straightforward to enter the Unicode characters directly. Literal strings can also be defined using long brackets. An opening long bracket consists of an opening square bracket followed by zero or more equal signs followed by another opening square bracket, e.g. [[, [=[, or [=====[. The opening long bracket must be matched by the corresponding closing long bracket, e.g. ]], ]=], or ]=====]. As a special case, if an opening long bracket is immediately followed by a newline then the newline is not included in the string, but a newline just before the closing long bracket is kept. Strings delimited by long brackets do not interpret escape sequences. -- This long string foo = [[ bar\tbaz ]] -- is equivalent to this quote-delimited string foo = 'bar\\tbaz\n'  Note that all strings are considered true when converted to boolean. This is unlike most other languages, where the empty string is usually considered false. ### 숫자 Lua has only one numeric type, which is typically represented internally as a double-precision floating-point value. In this format, integers between -9007199254740992 and 9007199254740992 may be represented exactly, while larger numbers and numbers with a fractional part may suffer from round-off error. Number constants are specified using a period (.) as a decimal separator and without grouping separators, e.g. 123456.78. Numbers may also be represented using E notation without spaces, e.g. 1.23e-10, 123.45e20, or 1.23E5. Integers may also be specified in hexadecimal notation using a 0x prefix, e.g. 0x3A. Although NaN and positive and negative infinities are correctly stored and handled, Lua does not provide corresponding literals. The constant math.huge is positive infinity, as is a division such as 1/0, and a division such as 0/0 may be used to quickly generate a NaN. Note that all numbers are considered true when converted to boolean. This is unlike most other languages, where the number 0 is usually considered false. When converted to a string, finite numbers are represented in decimal, possibly in E notation; NaN is "nan" or "-nan"; and infinities are "inf" or "-inf". #### 테이블 Lua tables are associative arrays, much like PHP arrays and JavaScript objects. Tables are created using curly braces. The empty table is {}. To populate fields on creation, a comma- and/or semicolon-separated list of field specifiers may be included in the braces. These take any of several forms: • [expression1] = expression2 uses the (first) value of expression1 as the key and the (first) value of expression2 as the value. • name = expression is equivalent to ["name"] = expression • expression is roughly equivalent to [i] = expression, where i is an integer starting at 1 and incrementing with each field specification of this form. If this is the last field specifier and the expression has multiple values, all values are used; otherwise only the first is kept. The fields in a table are accessed using bracket notation, e.g. table[key]. String keys that are also valid names may also be accessed using dot notation, e.g. table.key is equivalent to table['key']. Calling a function that is a value in the table may use colon notation; for example, table:func( ... ), which is equivalent to table['func']( table, ... ) or table.func( table, ... ). A sequence is a table with non-nil values for all positive integers from 1 to N and no value (nil) for all positive integers greater than N. Many Lua functions operate only on sequences, and ignore non-positive-integer keys. Unlike many other languages such as PHP or JavaScript, any value except nil and NaN may be used as a key and no type conversion is performed. These are all valid and distinct: -- Create table t = {} t["foo"] = "foo" t.bar = "bar" t[1] = "one" t[2] = "two" t[3] = "three" t[12] = "the number twelve" t["12"] = "the string twelve" t[true] = "true" t[tonumber] = "yes, even functions may be table keys" t[t] = "yes, a table may be a table key too. Even in itself." -- This creates a table roughly equivalent to the above t2 = { foo = "foo", bar = "bar", "one", "two", [12] = "the number twelve", ["12"] = "the string twelve", "three", [true] = "true", [tonumber] = "yes, even functions may be table keys", } t2[t2] = "yes, a table may be a table key too. Even in itself."  Similarly, any value except nil may be stored as a value in a table. Storing nil is equivalent to deleting the key from the table, and accessing any key that has not been set will result in a nil value. Note that tables are never implicitly copied in Lua; if a table is passed as an argument to the function and the function manipulates the keys or values in the table, those changes will be visible in the caller. When converted to a string, the usual result is "table" but may be overridden using the __tostring metamethod. Even the empty table is considered true as a boolean. #### 함수 Functions in Lua are first-class values: they may be created anonymously, passed as arguments, assigned to variables, and so on. Functions are created using the function keyword, and called using parentheses. Syntactic sugar is available for named functions, local functions, and functions that act like member functions to a table. See Function declarations and Function calls below for details. Lua functions are closures, meaning that they maintain a reference to the scope in which they are declared and can access and manipulate variables in that scope. Like tables, if a function is assigned to a different variable or passed as an argument to another function, it is still the same underlying "function object" that will be called. When converted to a string, the result is "function". #### 지원되지 않는 타입 The userdata type is used to hold opaque values for extensions to Lua written in other languages; for example, a userdata might be used to hold a C pointer or struct. To allow for use of Scribunto in hosting environments where custom-compiled code is not allowed, no such extensions are used. The thread type represents the handles for coroutines, which are not available in Scribunto's sandbox. ### 메타테이블 Every table may have an associated table known as a metatable. The fields in the metatable are used by some operators and functions to specify different or fallback behavior for the table. The metatable for a table may be accessed using the getmetatable() function, and set with the setmetatable() function. When being accessed for their meta functions, metatable fields are accessed as if with rawget(). Metatable fields that affect the table itself are: __index This is used when a table access t[key] would return nil. If the value of this field is a table, the access will be repeated in that table, i.e. __index[key] (which may invoke that table's metatable's __index). If the value of this field is a function, the function will be called as __index( t, key ). The rawget() function bypasses this metamethod. __newindex This is used when assigning a key to a table t[key] = value where rawget( t, key ) would return nil. If the value of this field is a table, the assignment will be repeated in that table, i.e. __newindex[key] = value (which may invoke that table's metatable's __newindex). If the value of this field is a function, the function will be called as __newindex( t, key, value ). The rawset() function bypasses this metamethod. __call This is used when function call syntax is used on a table, t( ··· ). The value must be a function, which is called as something like __call( t, ··· ). __mode This is used to make tables holding weak references. The value must be a string. By default, any value that is used as a key or as a value in a table will not be garbage collected. But if this metafield contains the letter 'k', keys may be garbage collected if there are no non-weak references, and if it contains 'v' values may be; in either case, both the corresponding key and value are removed from the table. Note that behavior is undefined if this field is altered after the table is used as a metatable. Other metatable fields include: For binary operators, Lua looks first at the left argument's metatable (if any) then the right's when looking for a metamethod to use. For relational operators, the metamethod is only used if the same function is specified in both arguments' metatables. Different anonymous functions, even with identical body and closure, may not be considered the same. * __metatable affects both getmetatable() and setmetatable() Note: In Lua, all strings also share a single metatable, in which __index refers to the string table. This metatable is not accessible in Scribunto, nor is the referenced string table; the string table available to modules is a copy. ### 변수 Variables are places that store values. There are three kinds of variables in Lua: global variables, local variables, and table fields. A name represents a global or local variable (or a function argument, which is just a kind of local variable). Variables are assumed to be global unless explicitly declared as local using the local keyword. Any variable that has not been assigned a value is considered to have a nil value. Global variables are stored in a standard Lua table called an environment; this table is often available as the global variable _G. It is possible to set a metatable for this global variable table; the __index and __newindex metamethods will be called for accesses of and assignments to global variables just as they would for accesses of and assignments to fields in any other table. The environment for a function may be accessed using the getfenv() function and changed using the setfenv() function; in Scribunto, these functions are severely restricted if they are available at all. Local variables are lexically scoped; see Local variable declarations for details. ### Expressions An expression is something that has values: literals (numbers, strings, true, false, nil), anonymous function declarations, table constructors, variable references, function calls, the vararg expression, expressions wrapped in parentheses, unary operators applied to expressions, and expressions combined with binary operators. Most expressions have one value; function calls and the vararg expression can have any number. Note that wrapping a function call or vararg expression in parentheses will lose all except the first value. Expression lists are comma-separated lists of expressions. All except the last expression are forced to one value (dropping additional values, or using nil if the expression has no values); all values from the last expression are included in the values of the expression list. #### Arithmetic operators Lua supports the usual arithmetic operators: addition, subtraction, multiplication, division, modulo, exponentiation, and negation. When all operands are numbers or strings for which tonumber() returns non-nil, the operations have their usual meaning. If either operand is a table with an appropriate metamethod, the metamethod will be called. Operator Function Example Metamethod Notes + Addition a + b __add - Subtraction a - b __sub * Multiplication a * b __mul / Division a / b __div division by zero is not an error; NaN or infinity will be returned % Modulo a % b __mod defined as a % b == a - math.floor( a / b ) * b ^ Exponentiation a ^ b __pow non-integer exponents are allowed - Negation -a __unm #### Relational operators The relational operators in Lua are ==, ~=, <, >, <=, and >=. The result of a relational operator is always a boolean. Equality (==) first compares the types of its operands; if they are different, the result is false. Then it compares the values: nil, boolean, number, and string are compared in the expected manner. Functions are equal if they refer to the exact same function object; function() end == function() end will return false, as it is comparing two different anonymous functions. Tables are by default compared in the same manner, but this may be changed using the __eq metamethod. Inequality (~=) is the exact negation of equality. For the ordering operators, if both are numbers or both are strings, they are compared directly. Next, metamethods are checked: • a < b uses __lt • a <= b uses __le if available, or if __lt is available then it is considered equivalent to not ( b < a ) • a > b is considered equivalent to b < a • a >= b is considered equivalent to b <= a If the necessary metamethods are not available, an error is raised. #### Logical operators The logical operators are and, or, and not. All use the standard interpretation where nil and false are considered false and anything else is considered true. For and, if the left operand is considered false then it is returned and the second operand is not evaluated; otherwise the second operand is returned. For or, if the left operand is considered true then it is returned and the second operand is not evaluated; otherwise the second operand is returned. For not, the result is always true or false. Note that and and or short circuit. For example, foo() or bar() will only call bar() if foo() returns false or nil as its first value. #### Concatenation operator The concatenation operator is two dots, used as a .. b. If both operands are numbers or strings, they are converted to strings and concatenated. Otherwise if a __concat metamethod is available, it is used. Otherwise, an error is raised. Note that Lua strings are immutable and Lua does not provide any sort of "string builder", so a loop that repeatedly does a = a .. b will have to create a new string for each iteration and eventually garbage-collect the old strings. If many strings need concatenating, it may be faster to use string.format() or to insert all the strings into a sequence and use table.concat() at the end. #### Length operator The length operator is #, used as #a. If a is a string, it returns the length in bytes. If a is a sequence table, it returns the length of the sequence. If a is a table that is not a sequence, the #a may return any value N such that a[N] is not nil and a[N+1] is nil, even if there are non-nil values at higher indexes. For example, -- This is not a sequence, because a[3] is nil and a[4] is not a = { 1, 2, nil, 4 } -- This may output either 2 or 4. -- And this may change even if the table is not modified. mw.log( #a )  #### Operator precedence Lua's operator precedence or order of operations, from highest to lowest: 1. ^ 2. not # - (negation) 3. * / % 4. + - (subtraction) 5. .. 6. < > <= >= ~= == 7. and 8. or Within a precedence level, most binary operators are left-associative, i.e. a / b / c is interpreted as (a / b) / c. Exponentiation and concatenation are right-associative, i.e. a ^ b ^ c is interpreted as a ^ (b ^ c). #### 함수 호출 Lua function calls look like those in most other languages: a name followed by a list of arguments in parentheses: func( expression-list )  As is usual with expression lists in Lua, the last expression in the list may supply multiple argument values. If the function is called with fewer values in the expression list than there are arguments in the function definition, the extra arguments will have a nil value. If the expression list contains more values than there are arguments, the excess values are discarded. It is also possible for a function to take a variable number of arguments; see Function declarations for details. Lua also allows direct calling of a function return value, i.e. func()(). If an expression more complex than a variable access is needed to determine the function to be called, a parenthesized expression may be used in place of the variable access. Lua has syntactic sugar for two common cases. The first is when a table is being used as an object, and the function is to be called as a method on the object. The syntax table:name( expression-list )  is exactly equivalent to table.name( table, expression-list )  The second common case is Lua's method of implementing named arguments by passing a table containing the name-to-value mappings as the only positional argument to the function. In this case, the parentheses around the argument list may be omitted. This also works if the function is to be passed a single literal string. For example, the calls func{ arg1 = exp, arg2 = exp } func"string"  are equivalent to func( { arg1 = exp, arg2 = exp } ) func( "string" )  These may be combined; the following calls are equivalent: table:name{ arg1 = exp, arg2 = exp } table.name( table, { arg1 = exp, arg2 = exp } )  #### 함수 정의 The syntax for function declaration looks like this: function ( var-list ) block end  All variables in var-list are local to the function, with values assigned from the expression list in the function call. Additional local variables may be declared inside the block. When the function is called, the statements in block are executed after local variables corresponding to var-list are created and assigned values. If a return statement is reached, the block is exited and the values of the function call expression are those given by the return statement. If execution reaches the end of the function's block without encountering a return statement, the result of the function call expression has zero values. Lua functions are lexical closures. A common idiom is to declare "private static" variables as locals in the scope where the function is declared. For example, -- This returns a function that adds a number to its argument function makeAdder( n ) return function( x ) -- The variable n from the outer scope is available here to be added to x return x + n end end local add5 = makeAdder( 5 ) mw.log( add5( 6 ) ) -- prints 11  A function may be declared to accept a variable number of arguments, by specifying ... as the final item in the var-list: function ( var-list, ... ) block end  Within the block, the varargs expression ... may be used, with the result being all the extra values in the function call. For example, local join = function ( separator, ... ) -- get the extra arguments as a table local args = { ... } -- get the count of extra arguments, correctly local n = select( '#', ... ) return table.concat( args, separator, 1, n ) end join( ', ', 'foo', 'bar', 'baz' ) -- returns the string "foo, bar, baz"  The select() function is designed to work with the varargs expression; in particular, select( '#', ... ) should be used instead of #{ ... } to count the number of values in the varargs expression, because { ... } may not be a sequence. Lua provides syntactic sugar to combine function declaration and assignment to a variable; see Function declaration statements for details. Note that this will not work: local factorial = function ( n ) if n <= 2 then return n else return n * factorial( n - 1 ) end end  Since the function declaration is processed before the local variable assignment statement is complete, "factorial" inside the function body refers to the (probably undefined) variable of that name in an outer scope. This problem may be avoided by declaring the local variable first and then assigning it in a subsequent statement, or by using the function declaration statement syntax. ### Statements A statement is the basic unit of execution: one assignment, control structure, function call, variable declaration, etc. A chunk is a sequence of statements, optionally separated by semicolons. A chunk is basically considered the body of an anonymous function, so it can declare local variables, receive arguments, and return values. A block is also a sequence of statements, just like a chunk. A block can be delimited to create a single statement: do block end. These may be used to limit the scope of local variables, or to add a return or break in the middle of another block. #### Assignments variable-list = expression-list The variable-list is a comma-separated list of variables; the expression-list is a comma-separated list of one or more expressions. All expressions are evaluated before any assignments are performed, so a, b = b, a will swap the values of a and b. #### Local variable declarations local variable-list local variable-list = expression-list Local variables may be declared anywhere within a block or chunk. The first form, without an expression list, declares the variables but does not assign a value so all variables have nil as a value. The second form assigns values to the local variables, as described in Assignments above. Note that visibility of the local variable begins with the statement after the local variable declaration. So a declaration like local x = x declares a local variable x and assigns it the value of x from the outer scope. The local variable remains in scope until the end of the innermost block containing the local variable declaration. #### Control structures while exp do block end The while statement repeats a block as long as an expression evaluates to a true value. repeat block until exp The repeat statement repeats a block until an expression evaluates to a true value. Local variables declared inside the block may be accessed in the expression. for name = exp1, exp2, exp3 do block end for name = exp1, exp2 do block end This first form of the for loop will declare a local variable, and repeat the block for values from exp1 to exp2 adding exp3 on each iteration. Note that exp3 may be omitted entirely, in which case 1 is used, but non-numeric values such as nil and false are an error. All expressions are evaluated once before the loop is started. This form of the for loop is roughly equivalent to  do local var, limit, step = tonumber( exp1 ), tonumber( exp2 ), tonumber( exp3 ) if not ( var and limit and step ) then error() end while ( step > 0 and var <= limit ) or ( step <= 0 and var >= limit ) do local name = var block var = var + step end end  except that the variables var, limit, and step are not accessible anywhere else. Note that the variable name is local to the block; to use the value after the loop, it must be copied to a variable declared outside the loop. for var-list in expression-list do block end The second form of the for loop works with iterator functions. As in the first form, the expression-list is evaluated only once before beginning the loop. This form of the for loop is roughly equivalent to  do local func, static, var = expression-list while true do local var-list = func( static, var ) var = var1 -- ''var1'' is the first variable in ''var-list'' if var == nil then break end block end end  except that again the variables func, static, and var are not accessible anywhere else. Note that the variables in var-list are local to the block; to use them after the loop, they must be copied to variables declared outside the loop. Often the expression-list is a single function call that returns the three values. If the iterator function can be written so it only depends on the parameters passed into it, that would be the most efficient. If not, Programming in Lua suggests that a closure be preferred to returning a table as the static variable and updating its members on each iteration. if exp1 then block1 elseif exp2 then block2 else block3 end Executes block1 if exp1 returns true, otherwise executes block2 if exp2 returns true, and block3 otherwise. The else block3 portion may be omitted, and the elseif exp2 then block2 portion may be repeated or omitted as necessary. return expression-list The return statement is used to return values from a function or a chunk (which is just a function). The expression-list is a comma-separated list of zero or more expressions. Lua implements tail calls: if expression-list consists of exactly one expression which is a function call, the current stack frame will be reused for the call to that function. This has implication for functions that deal with the call stack, such as getfenv() and debug.traceback(). The return statement must be the last statement in its block. If for some reason a return is needed in the middle of a block, an explicit block do return end may be used. break The break statement is used to terminate the execution of a while, repeat, or for loop, skipping to the next statement after the loop. The break statement must be the last statement in its block. If for some reason a break is needed in the middle of a block, an explicit block do break end may be used. #### Function calls as statements A function call may be used as a statement; in this case, the function is being called only for any side effects it may have (e.g. mw.log() logs values) and any return values are discarded. #### Function declaration statements Lua provides syntactic sugar to make declaring a function and assigning it to a variable more natural. The following pairs of declarations are equivalent -- Basic declaration function func( var-list ) block end func = function ( var-list ) block end  -- Local function local function func( var-list ) block end local func; func = function ( var-list ) block end  -- Function as a field in a table function table.func( var-list ) block end table.func = function ( var-list ) block end  -- Function as a method in a table function table:func( var-list ) block end table.func = function ( self, var-list ) block end  Note the colon notation here parallels the colon notation for function calls, adding an implicit argument named "self" at the beginning of the arguments list. ### 오류 처리 Errors may be "thrown" using the error() and assert() functions. To "catch" errors, use pcall() or xpcall(). Note that certain internal Scribunto errors cannot be caught in Lua code. ### 쓰레기 수집 Lua performs automatic memory management. This means that you have to worry neither about allocating memory for new objects nor about freeing it when the objects are no longer needed. Lua manages memory automatically by running a garbage collector from time to time to collect all dead objects (that is, objects that are no longer accessible from Lua) and objects that are only reachable via weak references. All memory used by Lua is subject to automatic management: tables, functions, strings, etc. Garbage collection happens automatically, and cannot be configured from within Scribunto. ## 표준 라이브러리 The standard Lua libraries provide essential services and performance-critical functions to Lua. Only those portions of the standard libraries that are available in Scribunto are documented here. ### 기본 함수 #### _G This variable holds a reference to the current global variable table; the global variable foo may also be accessed as _G.foo. Note, however, that there is nothing special about _G itself; it may be reassigned in the same manner as any other variable: foo = 1 mw.log( foo ) -- logs "1" _G.foo = 2 mw.log( foo ) -- logs "2" _G = {} -- _G no longer points to the global variable table _G.foo = 3 mw.log( foo ) -- still logs "2"  The global variable table may be used just like any other table. For example, -- Call a function whose name is stored in a variable _G[var]() -- Log the names and stringified values of all global variables for k, v in pairs( _G ) do mw.log( k, v ) end -- Log the creation of new global variables setmetatable( _G, { __newindex = function ( t, k, v ) mw.log( "Creation of new global variable '" .. k .. "'" ) rawset( t, k, v ) end } )  #### _VERSION A string containing the running version of Lua, e.g. "Lua 5.1". #### assert assert( v, message, ... ) If v is nil or false, issues an error. In this case, message is used as the text of the error: if nil (or unspecified), the text is "assertion failed!"; if a string or number, the text is that value; otherwise assert itself will raise an error. If v is any other value, assert returns all arguments including v and message. A somewhat common idiom in Lua is for a function to return a "true" value in normal operation, and on failure return nil or false as the first value and an error message as the second value. Easy error checking can then be implemented by wrapping the call in a call to assert: -- This doesn't check for errors local result1, result2, etc = func( ... ) -- This works the same, but does check for errors local result1, result2, etc = assert( func( ... ) )  #### error error( message, level ) Issues an error, with text message. error normally adds some information about the location of the error. If level is 1 or omitted, that information is the location of the call to error itself; 2 uses the location of the call of the function that called error; and so on. Passing 0 omits inclusion of the location information. #### getfenv getfenv( f ) Note this function may not be available, depending on allowEnvFuncs in the engine configuration. Returns an environment (global variable table), as specified by f: • If 1, nil, or omitted, returns the environment of the function calling getfenv. Often this will be the same as _G. • Integers 2–10 return the environment of functions higher in the call stack. For example, 2 returns the environment for the function that called the current function, 3 returns the environment for the function calling that function, and so on. An error will be raised if the value is higher than the number of function calls in the stack, or if the targeted stack level returned with a tail call. • Passing a function returns the environment that will be used when that function is called. The environments used by all standard library functions and Scribunto library functions are protected. Attempting to access these environments using getfenv will return nil instead. #### getmetatable getmetatable( table ) Returns the metatable of a table. Any other type will return nil. If the metatable has a __metatable field, that value will be returned instead of the actual metatable. #### ipairs ipairs( t ) Returns three values: an iterator function, the table t, and 0. This is intended for use in the iterator form of for: for i, v in ipairs( t ) do block end  This will iterate over the pairs ( 1, t[1] ), ( 2, t[2] ), and so on, stopping when t[i] would be nil. The standard behavior may be overridden by providing an __ipairs metamethod. If that metamethod exists, the call to ipairs will return the three values returned by __ipairs( t ) instead. #### next next( table, key ) This allows for iterating over the keys in a table. If key is nil or unspecified, returns the "first" key in the table and its value; otherwise, it returns the "next" key and its value. When no more keys are available, returns nil. It is possible to check whether a table is empty using the expression next( t ) == nil. Note that the order in which the keys are returned is not specified, even for tables with numeric indexes. To traverse a table in numerical order, use a numerical for or ipairs. Behavior is undefined if, when using next for traversal, any non-existing key is assigned a value. Assigning a new value (including nil) to an existing field is allowed. #### pairs pairs( t ) Returns three values: an iterator function (next or a work-alike), the table t, and nil. This is intended for use in the iterator form of for: for k, v in pairs( t ) do -- process each key-value pair end  This will iterate over the key-value pairs in t just as next would; see the documentation for next for restrictions on modifying the table during traversal. The standard behavior may be overridden by providing a __pairs metamethod. If that metamethod exists, the call to pairs will return the three values returned by __pairs( t ) instead. #### pcall pcall( f, ... ) Calls the function f with the given arguments in protected mode. This means that if an error is raised during the call to f, pcall will return false and the error message raised. If no error occurs, pcall will return true and all values returned by the call. In pseudocode, pcall might be defined something like this: function pcall( f, ... ) try return true, f( ... ) catch ( message ) return false, message end end  #### rawequal rawequal( a, b ) This is equivalent to a == b except that it ignores any __eq metamethod. #### rawget rawget( table, k ) This is equivalent to table[k] except that it ignores any __index metamethod. #### rawset rawset( table, k, v ) This is equivalent to table[k] = v except that it ignores any __newindex metamethod. #### select select( index, ... ) If index is a number, returns all arguments in ... after that index. If index is the string '#', returns the count of arguments in .... In other words, select is something roughly like the following except that it will work correctly even when ... contains nil values (see documentation for # and unpack for the problem with nils). function select( index, ... ) local t = { ... } if index == '#' then return #t else return unpack( t, index ) end end  #### setmetatable setmetatable( table, metatable ) Sets the metatable of a table. metatable may be nil, but must be explicitly provided. If the current metatable has a __metatable field, setmetatable will throw an error. #### tonumber tonumber( value, base ) Tries to convert value to a number. If it is already a number or a string convertible to a number, then tonumber returns this number; otherwise, it returns nil. The optional base (default 10) specifies the base to interpret the numeral. The base may be any integer between 2 and 36, inclusive. In bases above 10, the letter 'A' (in either upper or lower case) represents 10, 'B' represents 11, and so forth, with 'Z' representing 35. In base 10, the value may have a decimal part, be expressed in E notation, and may have a leading "0x" to indicate base 16. In other bases, only unsigned integers are accepted. #### tostring tostring( value ) Converts value to a string. See Data types above for details on how each type is converted. The standard behavior for tables may be overridden by providing a __tostring metamethod. If that metamethod exists, the call to tostring will return the single value returned by __tostring( value ) instead. #### type type( value ) Returns the type of value as a string: "nil", "number", "string", "boolean", "table", or "function". #### unpack unpack( table, i, j ) Returns values from the given table, something like table[i], table[i+1], ···, table[j] would do if written out manually. If nil or not given, i defaults to 1 and j defaults to #table. Note that results are not deterministic if table is not a sequence and j is nil or unspecified; see Length operator for details. #### xpcall xpcall( f, errhandler ) This is much like pcall, except that the error message is passed to the function errhandler before being returned. In pseudocode, xpcall might be defined something like this: function xpcall( f, errhandler ) try return true, f() catch ( message ) message = errhandler( message ) return false, message end end  ### 디버그 라이브러리 #### debug.traceback debug.traceback( message, level ) Returns a string with a traceback of the call stack. An optional message string is appended at the beginning of the traceback. An optional level number tells at which stack level to start the traceback. ### 수학 라이브러리 #### math.abs math.abs( x ) Returns the absolute value of x. #### math.acos math.acos( x ) Returns the arc cosine of x (given in radians). #### math.asin math.asin( x ) Returns the arc sine of x (given in radians). #### math.atan math.atan( x ) Returns the arc tangent of x (given in radians). #### math.atan2 math.atan2( y, x ) Returns the arc tangent of y/x (given in radians), using the signs of both parameters to find the quadrant of the result. #### math.ceil math.ceil( x ) Returns the smallest integer larger than or equal to x. #### math.cos math.cos( x ) Returns the cosine of x (given in radians). #### math.cosh math.cosh( x ) Returns the hyperbolic cosine of x. #### math.deg math.deg( x ) Returns the angle x (given in radians) in degrees. #### math.exp math.exp( x ) Returns the value ${\displaystyle e^{x}}$ . #### math.floor math.floor( x ) Returns the largest integer smaller than or equal to x. #### math.fmod math.fmod( x, y ) Returns the remainder of the division of x by y that rounds the quotient towards zero. For example, math.fmod( 10, 3 ) yields 1. #### math.frexp math.frexp( x ) Returns two values m and e such that: • If x is finite and non-zero: ${\displaystyle x=m\times 2^{e}}$ , e is an integer, and the absolute value of m is in the range ${\displaystyle [0.5,1)}$ • If x is zero: m and e are 0 • If x is NaN or infinite: m is x and e is not specified #### math.huge The value representing positive infinity; larger than or equal to any other numerical value. #### math.ldexp math.ldexp( m, e ) Returns ${\displaystyle m\times 2^{e}}$ (e should be an integer). #### math.log math.log( x ) Returns the natural logarithm of x. #### math.log10 math.log10( x ) Returns the base-10 logarithm of x. #### math.max math.max( x, ... ) Returns the maximum value among its arguments. Behavior with NaNs is not specified. With the current implementation, NaN will be returned if x is NaN, but any other NaNs will be ignored. #### math.min math.min( x, ... ) Returns the minimum value among its arguments. Behavior with NaNs is not specified. With the current implementation, NaN will be returned if x is NaN, but any other NaNs will be ignored. #### math.modf math.modf( x ) Returns two numbers, the integral part of x and the fractional part of x. For example, math.modf( 1.25 ) yields 1, 0.25. #### math.pi The value of ${\displaystyle \pi }$ . #### math.pow math.pow( x, y ) Equivalent to x^y. #### math.rad math.rad( x ) Returns the angle x (given in degrees) in radians. #### math.random math.random( m, n ) Returns a pseudo-random number. The arguments m and n may be omitted, but if specified must be convertible to integers. • With no arguments, returns a real number in the range ${\displaystyle [0,1)}$ • With one argument, returns an integer in the range ${\displaystyle [1,m]}$ • With two arguments, returns an integer in the range ${\displaystyle [m,n]}$ #### math.randomseed math.randomseed( x ) Sets x as the seed for the pseudo-random generator. Note that using the same seed will cause math.random to output the same sequence of numbers. #### math.sin math.sin( x ) Returns the sine of x (given in radians). #### math.sinh math.sinh( x ) Returns the hyperbolic sine of x. #### math.sqrt math.sqrt( x ) Returns the square root of x. Equivalent to x^0.5. #### math.tan math.tan( x ) Returns the tangent of x (given in radians). #### math.tanh math.tanh( x ) Returns the hyperbolic tangent of x. ### 운영체제 라이브러리 #### os.clock os.clock() Returns an approximation of the amount in seconds of CPU time used by the program. #### os.date os.date( format, time ) Language library's formatDate may be used for more comprehensive date formatting Returns a string or a table containing date and time, formatted according to format. If the format is omitted or nil, "%c" is used. If time is given, it is the time to be formatted (see os.time()). Otherwise the current time is used. If format starts with '!', then the date is formatted in UTC rather than the server's local time. After this optional character, if format is the string "*t", then date returns a table with the following fields: • year (full) • month (1–12) • day (1–31) • hour (0–23) • min (0–59) • sec (0–60) • wday (weekday, Sunday is 1) • yday (day of the year) • isdst (daylight saving flag, a boolean; may be absent if the information is not available) If format is not "*t", then date returns the date as a string, formatted according to the same rules as the C function strftime. #### os.difftime os.difftime( t2, t1 ) Returns the number of seconds from t1 to t2. #### os.time os.time( table ) Returns a number representing the current time. When called without arguments, returns the current time. If passed a table, the time encoded in the table will be parsed. The table must have the fields "year", "month", and "day", and may also include "hour" (default 12), "min" (default 0), "sec" (default 0), and "isdst". ### 패키지 라이브러리 #### require require( modulename ) Loads the specified module. First, it looks in package.loaded[modulename] to see if the module is already loaded. If so, returns package.loaded[modulename]. Otherwise, it calls each loader in the package.loaders sequence to attempt to find a loader for the module. If a loader is found, that loader is called. The value returned by the loader is stored into package.loaded[modulename] and is returned. See the documentation for package.loaders for information on the loaders available. For example, if you have a module "Module:Giving" containing the following: local p = {} p.someDataValue = 'Hello!' return p  You can load this in another module with code such as this: local giving = require( "Module:Giving" ) local value = giving.someDataValue -- value is now 'Hello!'  #### package.loaded This table holds the loaded modules. The keys are the module names, and the values are the values returned when the module was loaded. #### package.loaders This table holds the sequence of searcher functions to use when loading modules. Each searcher function is called with a single argument, the name of the module to load. If the module is found, the searcher must return a function that will actually load the module and return the value to be returned by require. Otherwise, it must return nil. Scribunto provides two searchers: 1. Look in package.preload[modulename] for the loader function 2. Look in the modules provided with Scribunto for the module name, and if that fails look in the Module: namespace. The "Module:" prefix must be provided. Note that the standard Lua loaders are not included. #### package.preload This table holds loader functions, used by the first searcher Scribunto includes in package.loaders. #### package.seeall package.seeall( table ) Sets the __index metamethod for table to _G. ### 문자열 라이브러리 In all string functions, the first character is at position 1, not position 0 as in C, PHP, and JavaScript. Indexes may be negative, in which case they count from the end of the string: position -1 is the last character in the string, -2 is the second-last, and so on. Warning: The string library assumes one-byte character encodings. It cannot handle Unicode characters. To operate on Unicode strings, use the corresponding methods in the Scribunto Ustring library. #### string.byte string.byte( s, i, j ) If the string is considered as an array of bytes, returns the byte values for s[i], s[i+1], ···, s[j]. The default value for i is 1; the default value for j is i. Identical to mw.ustring.byte(). #### string.char string.char( ... ) Receives zero or more integers. Returns a string with length equal to the number of arguments, in which each character has the byte value equal to its corresponding argument. local value = string.char( 0x48, 0x65, 0x6c, 0x6c, 0x6f, 0x21 ) -- value is now 'Hello!'  See mw.ustring.char() for a similar function that uses Unicode codepoints rather than byte values. #### string.find string.find( s, pattern, init, plain ) Looks for the first match of pattern in the string s. If it finds a match, then find returns the offsets in s where this occurrence starts and ends; otherwise, it returns nil. If the pattern has captures, then in a successful match the captured values are also returned after the two indices. A third, optional numerical argument init specifies where to start the search; its default value is 1 and can be negative. A value of true as a fourth, optional argument plain turns off the pattern matching facilities, so the function does a plain "find substring" operation, with no characters in pattern being considered "magic". Note that if plain is given, then init must be given as well. See mw.ustring.find() for a similar function extended as described in Ustring patterns and where the init offset is in characters rather than bytes. #### string.format string.format( formatstring, ... ) Returns a formatted version of its variable number of arguments following the description given in its first argument (which must be a string). The format string uses a limited subset of the printf format specifiers: • Recognized flags are '-', '+', ' ', '#', and '0'. • Integer field widths up to 99 are supported. '*' is not supported. • Integer precisions up to 99 are supported. '*' is not supported. • Length modifiers are not supported. • Recognized conversion specifiers are 'c', 'd', 'i', 'o', 'u', 'x', 'X', 'e', 'E', 'f', 'g', 'G', 's', '%', and the non-standard 'q'. • Positional specifiers (e.g. "%2$s") are not supported.

The conversion specifier 'q' is like 's', but formats the string in a form suitable to be safely read back by the Lua interpreter: the string is written between double quotes, and all double quotes, newlines, embedded zeros, and backslashes in the string are correctly escaped when written.

Conversion between strings and numbers is performed as specified in Data types; other types are not automatically converted to strings. Strings containing NUL characters (byte value 0) are not properly handled.

Identical to mw.ustring.format().

#### string.gmatch

string.gmatch( s, pattern )

Returns an iterator function that, each time it is called, returns the next captures from pattern over string s. If pattern specifies no captures, then the whole match is produced in each call.

For this function, a '^' at the start of a pattern is not magic, as this would prevent the iteration. It is treated as a literal character.

See mw.ustring.gmatch() for a similar function for which the pattern is extended as described in Ustring patterns.

#### string.gsub

string.gsub( s, pattern, repl, n )

Returns a copy of s in which all (or the first n, if given) occurrences of the pattern have been replaced by a replacement string specified by repl, which can be a string, a table, or a function. gsub also returns, as its second value, the total number of matches that occurred.

If repl is a string, then its value is used for replacement. The character % works as an escape character: any sequence in repl of the form %n, with n between 1 and 9, stands for the value of the n-th captured substring. The sequence %0 stands for the whole match, and the sequence %% stands for a single %.

If repl is a table, then the table is queried for every match, using the first capture as the key; if the pattern specifies no captures, then the whole match is used as the key.

If repl is a function, then this function is called every time a match occurs, with all captured substrings passed as arguments, in order; if the pattern specifies no captures, then the whole match is passed as a sole argument.

If the value returned by the table query or by the function call is a string or a number, then it is used as the replacement string; otherwise, if it is false or nil, then there is no replacement (that is, the original match is kept in the string).

See mw.ustring.gsub() for a similar function in which the pattern is extended as described in Ustring patterns.

#### string.len

string.len( s )

Returns the length of the string, in bytes. Is not confused by ASCII NUL characters. Equivalent to #s.

See mw.ustring.len() for a similar function using Unicode codepoints rather than bytes.

#### string.lower

string.lower( s )

Returns a copy of this string with all ASCII uppercase letters changed to lowercase. All other characters are left unchanged.

See mw.ustring.lower() for a similar function in which all characters with uppercase to lowercase definitions in Unicode are converted.

#### string.match

string.match( s, pattern, init )

Looks for the first match of pattern in the string. If it finds one, then match returns the captures from the pattern; otherwise it returns nil. If pattern specifies no captures, then the whole match is returned.

A third, optional numerical argument init specifies where to start the search; its default value is 1 and can be negative.

See mw.ustring.match() for a similar function in which the pattern is extended as described in Ustring patterns and the init offset is in characters rather than bytes.

#### string.rep

string.rep( s, n )

Returns a string that is the concatenation of n copies of the string s. Identical to mw.ustring.rep().

#### string.reverse

string.reverse( s )

Returns a string that is the string s reversed (bytewise).

#### string.sub

string.sub( s, i, j )

Returns the substring of s that starts at i and continues until j; i and j can be negative. If j is nil or omitted, -1 is used.

In particular, the call string.sub(s,1,j) returns a prefix of s with length j, and string.sub(s, -i) returns a suffix of s with length i.

See mw.ustring.sub() for a similar function in which the offsets are characters rather than bytes.

#### string.upper

string.upper( s )

Returns a copy of this string with all ASCII lowercase letters changed to uppercase. All other characters are left unchanged.

See mw.ustring.upper() for a similar function in which all characters with lowercase to uppercase definitions in Unicode are converted.

#### Patterns

Note that Lua's patterns are similar to regular expressions, but are not identical. In particular, note the following differences from regular expressions and PCRE:

• The quoting character is percent (%), not backslash (\).
• Dot (.) always matches all characters, including newlines.
• No case-insensitive mode.
• No alternation (the | operator).
• Quantifiers (*, +, ?, and -) may only be applied to individual characters or character classes, not to capture groups.
• The only non-greedy quantifier is -, which is equivalent to PCRE's *? quantifier.
• No generalized finite quantifier (e.g. the {n,m} quantifier in PCRE).
• The only zero-width assertions are ^, $, and the %f[set] "frontier" pattern; assertions such as PCRE's \b or (?=···) are not present. • Patterns themselves do not recognize character escapes such as '\ddd'. However, since patterns are strings these sort of escapes may be used in the string literals used to create the pattern-string. Also note that a pattern cannot contain embedded zero bytes (ASCII NUL, "\0"). Use %z instead. Also see Ustring patterns for a similar pattern-matching scheme using Unicode characters. ##### Character class A character class is used to represent a set of characters. The following combinations are allowed in describing a character class: • x: (where x is not one of the magic characters ^$()%.[]*+-?) represents the character x itself.
• .: (a dot) represents all characters.
• %a: represents all ASCII letters.
• %c: represents all ASCII control characters.
• %d: represents all digits.
• %l: represents all ASCII lowercase letters.
• %p: represents all punctuation characters.
• %s: represents all ASCII space characters.
• %u: represents all ASCII uppercase letters.
• %w: represents all ASCII alphanumeric characters.
• %x: represents all hexadecimal digits.
• %z: represents ASCII NUL, the zero byte.
• %A: All characters not in %a.
• %C: All characters not in %c.
• %D: All characters not in %d.
• %L: All characters not in %l.
• %P: All characters not in %p.
• %S: All characters not in %s.
• %U: All characters not in %u.
• %W: All characters not in %w.
• %X: All characters not in %x.
• %Z: All characters not in %z.
• %x: (where x is any non-alphanumeric character) represents the character x. This is the standard way to escape the magic characters. Any punctuation character (even the non magic) can be preceded by a '%' when used to represent itself in a pattern.
• [set]: represents the class which is the union of all characters in set. A range of characters can be specified by separating the end characters of the range with a '-'. All classes %x described above can also be used as components in set. All other characters in set represent themselves. For example, [%w_] (or [_%w]) represents all alphanumeric characters plus the underscore, [0-7] represents the octal digits, and [0-7%l%-] represents the octal digits plus the lowercase letters plus the '-' character.

The interaction between ranges and classes is not defined. Therefore, patterns like [%a-z] or [a-%%] have no meaning.

• [^set]: represents the complement of set, where set is interpreted as above.
##### Pattern items

A pattern item can be

• a single character class, which matches any single character in the class;
• a single character class followed by '*', which matches 0 or more repetitions of characters in the class. These repetition items will always match the longest possible sequence;
• a single character class followed by '+', which matches 1 or more repetitions of characters in the class. These repetition items will always match the longest possible sequence;
• a single character class followed by '-', which also matches 0 or more repetitions of characters in the class. Unlike '*', these repetition items will always match the shortest possible sequence;
• a single character class followed by '?', which matches 0 or 1 occurrence of a character in the class;
• %n, for n between 1 and 9; such item matches a substring equal to the n-th captured string (see below);
• %bxy, where x and y are two distinct characters; such item matches strings that start with x, end with y, and where the x and y are balanced. This means that, if one reads the string from left to right, counting +1 for an x and -1 for a y, the ending y is the first y where the count reaches 0. For instance, the item %b() matches expressions with balanced parentheses.
• %f[set], a frontier pattern; such item matches an empty string at any position such that the next character belongs to set and the previous character does not belong to set. The set set is interpreted as previously described. The beginning and the end of the subject are handled as if they were the character '\0'.
Note that frontier patterns were present but undocumented in Lua 5.1, and officially added to Lua in 5.2. The implementation in Lua 5.2.1 is unchanged from that in 5.1.0.
##### 패턴

A pattern is a sequence of pattern items.

A '^' at the beginning of a pattern anchors the match at the beginning of the subject string. A '$' at the end of a pattern anchors the match at the end of the subject string. At other positions, '^' and '$' have no special meaning and represent themselves.

##### Captures

A pattern can contain sub-patterns enclosed in parentheses; they describe captures. When a match succeeds, the substrings of the subject string that match captures are stored ("captured") for future use. Captures are numbered according to their left parentheses. For instance, in the pattern (a*(.)%w(%s*)), the part of the string matching a*(.)%w(%s*) is stored as the first capture (and therefore has number 1); the character matching . is captured with number 2, and the part matching %s* has number 3.

Capture references can appear in the pattern string itself, and refer back to text that was captured earlier in the match. For example, ([a-z])%1 will match any pair of identical lowercase letters, while ([a-z])([a-z])([a-z])[a-z]%3%2%1 will match any 7-letter palindrome.

As a special case, the empty capture () captures the current string position (a number). For instance, if we apply the pattern "()aa()" on the string "flaaap", there will be two captures: 3 and 5.

### 테이블 라이브러리

Most functions in the table library assume that the table represents a sequence.

The functions table.foreach(), table.foreachi(), and table.getn() may be available but are deprecated. Use a for loop with pairs(), a for loop with ipairs(), and the length operator instead.

#### table.concat

table.concat( table, sep, i, j )

Given an array where all elements are strings or numbers, returns table[i] .. sep .. table[i+1] ··· sep .. table[j].

The default value for sep is the empty string, the default for i is 1, and the default for j is the length of the table. If i is greater than j, returns the empty string.

#### table.insert

table.insert( table, value )
table.insert( table, pos, value )

Inserts element value at position pos in table, shifting up other elements to open space, if necessary. The default value for pos is the length of the table plus 1, so that a call table.insert(t, x) inserts x at the end of table t.

Elements up to #table are shifted; see Length operator for caveats if the table is not a sequence.

#### table.maxn

table.maxn( table )

Returns the largest positive numerical index of the given table, or zero if the table has no positive numerical indices.

To do this, it iterates over the whole table. This is roughly equivalent to

function table.maxn( table )
local maxn, k = 0, nil
repeat
k = next( table, k )
if type( k ) == 'number' and k > maxn then
maxn = k
end
until not k
return maxn
end


#### table.remove

table.remove( table, pos )

Removes from table the element at position pos, shifting down other elements to close the space, if necessary. Returns the value of the removed element. The default value for pos is the length of the table, so that a call table.remove( t ) removes the last element of table t.

Elements up to #table are shifted; see Length operator for caveats if the table is not a sequence.

#### table.sort

table.sort( table, comp )

Sorts table elements in a given order, in-place, from table[1] to table[#table]. If comp is given, then it must be a function that receives two table elements, and returns true when the first is less than the second (so that not comp(a[i+1],a[i]) will be true after the sort). If comp is not given, then the standard Lua operator < is used instead.

The sort algorithm is not stable; that is, elements considered equal by the given order may have their relative positions changed by the sort.

## Scribunto 라이브러리들

All Scribunto libraries are located in the table mw.

### 기본 함수

mw.addWarning( text )

Adds a warning which is displayed above the preview when previewing an edit. text is parsed as wikitext.

#### mw.allToString

mw.allToString( ... )

Calls tostring() on all arguments, then concatenates them with tabs as separators.

#### mw.clone

mw.clone( value )

Creates a deep copy of a value. All tables (and their metatables) are reconstructed from scratch. Functions are still shared, however.

#### mw.getCurrentFrame

mw.getCurrentFrame()

Returns the current frame object, typically the frame object from the most recent #invoke.

#### mw.incrementExpensiveFunctionCount

mw.incrementExpensiveFunctionCount()

The value of $wgStylePath. #### mw.site.namespaces Table holding data for all namespaces, indexed by number. The data available is: • id: Namespace number. • name: Local namespace name. • canonicalName: Canonical namespace name. • displayName: Set on namespace 0, the name to be used for display (since the name is often the empty string). • hasSubpages: Whether subpages are enabled for the namespace. • hasGenderDistinction: Whether the namespace has different aliases for different genders. • isCapitalized: Whether the first letter of pages in the namespace is capitalized. • isContent: Whether this is a content namespace. • isIncludable: Whether pages in the namespace can be transcluded. • isMovable: Whether pages in the namespace can be moved. • isSubject: Whether this is a subject namespace. • isTalk: Whether this is a talk namespace. • defaultContentModel: The default content model for the namespace, as a string. • aliases: List of aliases for the namespace. • subject: Reference to the corresponding subject namespace's data. • talk: Reference to the corresponding talk namespace's data. • associated: Reference to the associated namespace's data. A metatable is also set that allows for looking up namespaces by name (localized or canonical). For example, both mw.site.namespaces[4] and mw.site.namespaces.Project will return information about the Project namespace. #### mw.site.contentNamespaces Table holding just the content namespaces, indexed by number. See mw.site.namespaces for details. #### mw.site.subjectNamespaces Table holding just the subject namespaces, indexed by number. See mw.site.namespaces for details. #### mw.site.talkNamespaces Table holding just the talk namespaces, indexed by number. See mw.site.namespaces for details. #### mw.site.stats Table holding site statistics. Available statistics are: • pages: Number of pages in the wiki. • articles: Number of articles in the wiki. • files: Number of files in the wiki. • edits: Number of edits in the wiki. • users: Number of users in the wiki. • activeUsers: Number of active users in the wiki. • admins: Number of users in group 'sysop' in the wiki. #### mw.site.stats.pagesInCategory mw.site.stats.pagesInCategory( category, which ) This function is expensive Gets statistics about the category. If which is unspecified, nil, or "*", returns a table with the following properties: • all: Total pages, files, and subcategories. • subcats: Number of subcategories. • files: Number of files. • pages: Number of pages. If which is one of the above keys, just the corresponding value is returned instead. Each new category queried will increment the expensive function count. #### mw.site.stats.pagesInNamespace mw.site.stats.pagesInNamespace( ns ) Returns the number of pages in the given namespace (specify by number). #### mw.site.stats.usersInGroup mw.site.stats.usersInGroup( group ) Returns the number of users in the given group. #### mw.site.interwikiMap mw.site.interwikiMap( filter ) Returns a table holding data about available interwiki prefixes. If filter is the string "local", then only data for local interwiki prefixes is returned. If filter is the string "!local", then only data for non-local prefixes is returned. If no filter is specified, data for all prefixes is returned. A "local" prefix in this context is one that is for the same project. For example, on the English Wikipedia, other-language Wikipedias are considered local, while Wiktionary and such are not. Keys in the table returned by this function are interwiki prefixes, and the values are subtables with the following properties: • prefix - the interwiki prefix. • url - the URL that the interwiki points to. The page name is represented by the parameter$1.
• isProtocolRelative - a boolean showing whether the URL is protocol-relative.
• isLocal - whether the URL is for a site in the current project.
• isCurrentWiki - whether the URL is for the current wiki.
• isTranscludable - whether pages using this interwiki prefix are transcludable. This requires scary transclusion, which is disabled on Wikimedia wikis.
• isExtraLanguageLink - whether the interwiki is listed in $wgExtraInterlanguageLinkPrefixes. • displayText - for links listed in$wgExtraInterlanguageLinkPrefixes, this is the display text shown for the interlanguage link. Nil if not specified.
• tooltip - for links listed in $wgExtraInterlanguageLinkPrefixes, this is the tooltip text shown when users hover over the interlanguage link. Nil if not specified. ### 텍스트 라이브러리 The text library provides some common text processing functions missing from the String library and the Ustring library. These functions are safe for use with UTF-8 strings. #### mw.text.decode mw.text.decode( s ) mw.text.decode( s, decodeNamedEntities ) Replaces HTML entities in the string with the corresponding characters. If boolean decodeNamedEntities is omitted or false, the only named entities recognized are '&lt;', '&gt;', '&amp;', '&quot;', and '&nbsp;'. Otherwise, the list of HTML5 named entities to recognize is loaded from PHP's get_html_translation_table function. #### mw.text.encode mw.text.encode( s ) mw.text.encode( s, charset ) Replaces characters in a string with HTML entities. Characters '<', '>', '&', '"', and the non-breaking space are replaced with the appropriate named entities; all others are replaced with numeric entities. If charset is supplied, it should be a string as appropriate to go inside brackets in a Ustring pattern, i.e. the "set" in [set]. The default charset is '<>&"\' ' (the space at the end is the non-breaking space, U+00A0). #### mw.text.jsonDecode mw.text.jsonDecode( s ) mw.text.jsonDecode( s, flags ) Decodes a JSON string. flags is 0 or a combination (use +) of the flags mw.text.JSON_PRESERVE_KEYS and mw.text.JSON_TRY_FIXING. Normally JSON's zero-based arrays are renumbered to Lua one-based sequence tables; to prevent this, pass mw.text.JSON_PRESERVE_KEYS. To relax certain requirements in JSON, such as no terminal comma in arrays or objects, pass mw.text.JSON_TRY_FIXING. This is not recommended. Limitations: • Decoded JSON arrays may not be Lua sequences if the array contains null values. • JSON objects will drop keys having null values. • It is not possible to directly tell whether the input was a JSON array or a JSON object with sequential integer keys. • A JSON object having sequential integer keys beginning with 1 will decode to the same table structure as a JSON array with the same values, despite these not being at all equivalent, unless mw.text.JSON_PRESERVE_KEYS is used. #### mw.text.jsonEncode mw.text.jsonEncode( value ) mw.text.jsonEncode( value, flags ) Encode a JSON string. Errors are raised if the passed value cannot be encoded in JSON. flags is 0 or a combination (use +) of the flags mw.text.JSON_PRESERVE_KEYS and mw.text.JSON_PRETTY. Normally Lua one-based sequence tables are encoded as JSON zero-based arrays; when mw.text.JSON_PRESERVE_KEYS is set in flags, zero-based sequence tables are encoded as JSON arrays. Limitations: • Empty tables are always encoded as empty arrays ([]), not empty objects ({}). • Sequence tables cannot be encoded as JSON objects without adding a "dummy" element. • To produce objects or arrays with nil values, a tricky implementation of the __pairs metamethod is required. • A Lua table having sequential integer keys beginning with 0 will encode as a JSON array, the same as a Lua table having integer keys beginning with 1, unless mw.text.JSON_PRESERVE_KEYS is used. • When both a number and the string representation of that number are used as keys in the same table, behavior is unspecified. #### mw.text.killMarkers mw.text.killMarkers( s ) Removes all MediaWiki strip markers from a string. #### mw.text.listToText mw.text.listToText( list ) mw.text.listToText( list, separator, conjunction ) Joins a list, prose-style. In other words, it's like table.concat() but with a different separator before the final item. The default separator is taken from MediaWiki:comma-separator in the wiki's content language, and the default conjuction is MediaWiki:and concatenated with MediaWiki:word-separator. Examples, using the default values for the messages:  -- Returns the empty string mw.text.listToText( {} ) -- Returns "1" mw.text.listToText( { 1 } ) -- Returns "1 and 2" mw.text.listToText( { 1, 2 } ) -- Returns "1, 2, 3, 4 and 5" mw.text.listToText( { 1, 2, 3, 4, 5 } ) -- Returns "1; 2; 3; 4 or 5" mw.text.listToText( { 1, 2, 3, 4, 5 }, '; ', ' or ' )  #### mw.text.nowiki mw.text.nowiki( s ) Replaces various characters in the string with HTML entities to prevent their interpretation as wikitext. This includes: • The following characters: '"', '&', "'", '<', '=', '>', '[', ']', '{', '|', '}' • The following characters at the start of the string or immediately after a newline: '#', '*', ':', ';', space, tab ('\t') • Blank lines will have one of the associated newline or carriage return characters escaped • "----" at the start of the string or immediately after a newline will have the first '-' escaped • "__" will have one underscore escaped • "://" will have the colon escaped • A whitespace character following "ISBN", "RFC", or "PMID" will be escaped #### mw.text.split mw.text.split( s, pattern, plain ) Splits the string into substrings at boundaries matching the Ustring pattern pattern. If plain is specified and true, pattern will be interpreted as a literal string rather than as a Lua pattern (just as with the parameter of the same name for mw.ustring.find()). Returns a table containing the substrings. For example, mw.text.split( 'a b\tc\nd', '%s' ) would return a table { 'a', 'b', 'c', 'd' }. If pattern matches the empty string, s will be split into individual characters. #### mw.text.gsplit mw.text.gsplit( s, pattern, plain ) Returns an iterator function that will iterate over the substrings that would be returned by the equivalent call to mw.text.split(). #### mw.text.tag mw.text.tag( name, attrs, content ) mw.text.tag{ name = string, attrs = table, content = string|false } Note the use of named arguments. Generates an HTML-style tag for name. If attrs is given, it must be a table with string keys. String and number values are used as the value of the attribute; boolean true results in the key being output as an HTML5 valueless parameter; boolean false skips the key entirely; and anything else is an error. If content is not given (or is nil), only the opening tag is returned. If content is boolean false, a self-closed tag is returned. Otherwise it must be a string or number, in which case that content is enclosed in the constructed opening and closing tag. Note the content is not automatically HTML-encoded; use mw.text.encode() if needed. For properly returning extension tags such as <ref>, use frame:extensionTag() instead. #### mw.text.trim mw.text.trim( s ) mw.text.trim( s, charset ) Remove whitespace or other characters from the beginning and end of a string. If charset is supplied, it should be a string as appropriate to go inside brackets in a Ustring pattern, i.e. the "set" in [set]. The default charset is ASCII whitespace, "\t\r\n\f ". #### mw.text.truncate mw.text.truncate( text, length ) mw.text.truncate( text, length, ellipsis ) mw.text.truncate( text, length, ellipsis, adjustLength ) Truncates text to the specified length, adding ellipsis if truncation was performed. If length is positive, the end of the string will be truncated; if negative, the beginning will be removed. If adjustLength is given and true, the resulting string including ellipsis will not be longer than the specified length. The default value for ellipsis is taken from MediaWiki:ellipsis in the wiki's content language. Examples, using the default "..." ellipsis:  -- Returns "foobarbaz" mw.text.truncate( "foobarbaz", 9 ) -- Returns "fooba..." mw.text.truncate( "foobarbaz", 5 ) -- Returns "...arbaz" mw.text.truncate( "foobarbaz", -5 ) -- Returns "foo..." mw.text.truncate( "foobarbaz", 6, nil, true ) -- Returns "foobarbaz", because that's shorter than "foobarba..." mw.text.truncate( "foobarbaz", 8 )  #### mw.text.unstripNoWiki mw.text.unstripNoWiki( s ) Replaces MediaWiki <nowiki> strip markers with the corresponding text. Other types of strip markers are not changed. #### mw.text.unstrip mw.text.unstrip( s ) Equivalent to mw.text.killMarkers( mw.text.unstripNoWiki( s ) ). This no longer reveals the HTML behind special page transclusion, <ref> tags, and so on as it did in earlier versions of Scribunto. ### 제목 라이브러리 #### mw.title.equals mw.title.equals( a, b ) Test for whether two titles are equal. Note that fragments are ignored in the comparison. #### mw.title.compare mw.title.compare( a, b ) Returns -1, 0, or 1 to indicate whether the title a is less than, equal to, or greater than title b. This compares titles by interwiki prefix (if any) as strings, then by namespace number, then by the unprefixed title text as a string. These string comparisons use Lua's standard < operator. #### mw.title.getCurrentTitle mw.title.getCurrentTitle() Returns the title object for the current page. #### mw.title.new mw.title.new( text, namespace ) mw.title.new( id ) This function is expensive when called with an ID Creates a new title object. If a number id is given, an object is created for the title with that page_id. The title referenced will be counted as linked from the current page. If the page_id does not exist, returns nil. The expensive function count will be incremented if the title object created is not for a title that has already been loaded. If a string text is given instead, an object is created for that title (even if the page does not exist). If the text string does not specify a namespace, namespace (which may be any key found in mw.site.namespaces) will be used. If the text is not a valid title, nil is returned. #### mw.title.makeTitle mw.title.makeTitle( namespace, title, fragment, interwiki ) Creates a title object with title title in namespace namespace, optionally with the specified fragment and interwiki prefix. namespace may be any key found in mw.site.namespaces. If the resulting title is not valid, returns nil. Note that, unlike mw.title.new(), this method will always apply the specified namespace. For example, mw.title.makeTitle( 'Template', 'Module:Foo' ) will create an object for the page Template:Module:Foo, while mw.title.new( 'Module:Foo', 'Template' ) will create an object for the page Module:Foo. #### 제목 객체 A title object has a number of properties and methods. Most of the properties are read-only. Note that fields ending with text return titles as string values whereas the fields ending with title return title objects. • id: The page_id. 0 if the page does not exist. This may be expensive. • interwiki: The interwiki prefix, or the empty string if none. • namespace: The namespace number. • fragment: The fragment, or the empty string. May be assigned. • nsText: The text of the namespace for the page. • subjectNsText: The text of the subject namespace for the page. • text: The title of the page, without the namespace or interwiki prefixes. • prefixedText: The title of the page, with the namespace and interwiki prefixes. • fullText: The title of the page, with the namespace and interwiki prefixes and the fragment. Interwiki is not returned if equal to the current. • rootText: If this is a subpage, the title of the root page without prefixes. Otherwise, the same as title.text. • baseText: If this is a subpage, the title of the page it is a subpage of without prefixes. Otherwise, the same as title.text. • subpageText: If this is a subpage, just the subpage name. Otherwise, the same as title.text. • canTalk: Whether the page for this title could have a talk page. • exists: Whether the page exists. Alias for file.exists for Media-namespace titles. For File-namespace titles this checks the existence of the file description page, not the file itself. This may be expensive. • file, fileExists: See #File metadata below. • isContentPage: Whether this title is in a content namespace. • isExternal: Whether this title has an interwiki prefix. • isLocal: Whether this title is in this project. For example, on the English Wikipedia, any other Wikipedia is considered "local" while Wiktionary and such are not. • isRedirect: Whether this is the title for a page that is a redirect. This may be expensive. • isSpecialPage: Whether this is the title for a possible special page (i.e. a page in the Special: namespace). • isSubpage: Whether this title is a subpage of some other title. • isTalkPage: Whether this is a title for a talk page. • isSubpageOf( title2 ): Whether this title is a subpage of the given title. • inNamespace( ns ): Whether this title is in the given namespace. Namespaces may be specified by anything that is a key found in mw.site.namespaces. • inNamespaces( ... ): Whether this title is in any of the given namespaces. Namespaces may be specified by anything that is a key found in mw.site.namespaces. • hasSubjectNamespace( ns ): Whether this title's subject namespace is in the given namespace. Namespaces may be specified by anything that is a key found in mw.site.namespaces. • contentModel: The content model for this title, as a string. This may be expensive. • basePageTitle: The same as mw.title.makeTitle( title.namespace, title.baseText ). • rootPageTitle: The same as mw.title.makeTitle( title.namespace, title.rootText ). • talkPageTitle: The same as mw.title.makeTitle( mw.site.namespaces[title.namespace].talk.id, title.text ), or nil if this title cannot have a talk page. • subjectPageTitle: The same as mw.title.makeTitle( mw.site.namespaces[title.namespace].subject.id, title.text ). • redirectTarget: Returns a title object of the target of the redirect page if the page is a redirect and the page exists, returns false otherwise. • protectionLevels: The page's protection levels. This is a table with keys corresponding to each action (e.g., "edit" and "move"). The table values are arrays, the first item of which is a string containing the protection level. If the page is unprotected, either the table values or the array items will be nil. This is expensive. • subPageTitle( text ): The same as mw.title.makeTitle( title.namespace, title.text .. '/' .. text ). • partialUrl(): Returns title.text encoded as it would be in a URL. • fullUrl( query, proto ): Returns the full URL (with optional query table/string) for this title. proto may be specified to control the scheme of the resulting url: "http", "https", "relative" (the default), or "canonical". • localUrl( query ): Returns the local URL (with optional query table/string) for this title. • canonicalUrl( query ): Returns the canonical URL (with optional query table/string) for this title. • getContent(): Returns the (unparsed) content of the page, or nil if there is no page. The page will be recorded as a transclusion. Title objects may be compared using relational operators. tostring( title ) will return title.prefixedText. Since people find the fact surprising, note that accessing any expensive field on a title object records a "link" to the page (as shown on Special:WhatLinksHere, for example). Using the title object's getContent() method or accessing the redirectTarget field records it as a "끼워넣기", and accessing the title object's file or fileExists fields records it as a "연결된 파일". ##### File metadata Title objects representing a page in the File or Media namespace will have a property called file. This is expensive. This is a table, structured as follows: • exists: Whether the file exists. It will be recorded as an image usage. The fileExists property on a Title object exists for backwards compatibility reasons and is an alias for this property. If this is false, all other file properties will be nil. • width: The width of the file. If the file contains multiple pages, this is the width of the first page. • height: The height of the file. If the file contains multiple pages, this is the height of the first page. • pages: If the file format supports multiple pages, this is a table containing tables for each page of the file; otherwise, it is nil. The # operator can be used to get the number of pages in the file. Each individual page table contains a width and height property. • size: The size of the file in bytes. • mimeType: The MIME type of the file. ##### 부하가 큰 속성 The properties id, isRedirect, exists, and contentModel require fetching data about the title from the database. For this reason, the expensive function count is incremented the first time one of them is accessed for a page other than the current page. Subsequent accesses of any of these properties for that page will not increment the expensive function count again. Other properties marked as expensive will always increment the expensive function count the first time they are accessed for a page other than the current page. ### URI 라이브러리 #### mw.uri.encode mw.uri.encode( s, enctype ) Percent-encodes the string. The default type, "QUERY", encodes spaces using '+' for use in query strings; "PATH" encodes spaces as %20; and "WIKI" encodes spaces as '_'. Note that the "WIKI" format is not entirely reversible, as both spaces and underscores are encoded as '_'. #### mw.uri.decode mw.uri.decode( s, enctype ) Percent-decodes the string. The default type, "QUERY", decodes '+' to space; "PATH" does not perform any extra decoding; and "WIKI" decodes '_' to space. #### mw.uri.anchorEncode mw.uri.anchorEncode( s ) Encodes a string for use in a MediaWiki URI fragment. #### mw.uri.buildQueryString mw.uri.buildQueryString( table ) Encodes a table as a URI query string. Keys should be strings; values may be strings or numbers, sequence tables, or boolean false. #### mw.uri.parseQueryString mw.uri.parseQueryString( s, i, j ) Decodes the query string s to a table. Keys in the string without values will have a value of false; keys repeated multiple times will have sequence tables as values; and others will have strings as values. The optional numerical arguments i and j can be used to specify a substring of s to be parsed, rather than the entire string. i is the position of the first character of the substring, and defaults to 1. j is the position of the last character of the substring, and defaults to the length of the string. Both i and j can be negative, as in string.sub. #### mw.uri.canonicalUrl mw.uri.canonicalUrl( page, query ) Returns a URI object for the canonical URL for a page, with optional query string/table. #### mw.uri.fullUrl mw.uri.fullUrl( page, query ) Returns a URI object for the full URL for a page, with optional query string/table. #### mw.uri.localUrl mw.uri.localUrl( page, query ) Returns a URI object for the local URL for a page, with optional query string/table. #### mw.uri.new mw.uri.new( s ) Constructs a new URI object for the passed string or table. See the description of URI objects for the possible fields for the table. #### mw.uri.validate mw.uri.validate( table ) Validates the passed table (or URI object). Returns a boolean indicating whether the table was valid, and on failure a string explaining what problems were found. #### URI 객체 The URI object has the following fields, some or all of which may be nil: • protocol: String protocol/scheme • user: String user • password: String password • host: String host name • port: Integer port • path: String path • query: A table, as from mw.uri.parseQueryString • fragment: String fragment. The following properties are also available: • userInfo: String user and password • hostPort: String host and port • authority: String user, password, host, and port • queryString: String version of the query table • relativePath: String path, query string, and fragment tostring() will give the URI string. Methods of the URI object are: ##### mw.uri:parse uri:parse( s ) Parses a string into the current URI object. Any fields specified in the string will be replaced in the current object; fields not specified will keep their old values. ##### mw.uri:clone uri:clone() Makes a copy of the URI object. ##### mw.uri:extend uri:extend( parameters ) Merges the parameters table into the object's query table. ### Ustring 라이브러리 The ustring library is intended to be a direct reimplementation of the standard String library, except that the methods operate on characters in UTF-8 encoded strings rather than bytes. Most functions will raise an error if the string is not valid UTF-8; exceptions are noted. #### mw.ustring.maxPatternLength The maximum allowed length of a pattern, in bytes. #### mw.ustring.maxStringLength The maximum allowed length of a string, in bytes. #### mw.ustring.byte mw.ustring.byte( s, i, j ) Returns individual bytes; identical to string.byte(). #### mw.ustring.byteoffset mw.ustring.byteoffset( s, l, i ) Returns the byte offset of a character in the string. The default for both l and i is 1. i may be negative, in which case it counts from the end of the string. The character at l == 1 is the first character starting at or after byte i; the character at l == 0 is the first character starting at or before byte i. Note this may be the same character. Greater or lesser values of l are calculated relative to these. #### mw.ustring.char mw.ustring.char( ... ) Much like string.char(), except that the integers are Unicode codepoints rather than byte values. local value = mw.ustring.char( 0x41f, 0x440, 0x438, 0x432, 0x435, 0x442, 0x21 ) -- value is now 'Привет!'  #### mw.ustring.codepoint mw.ustring.codepoint( s, i, j ) Much like string.byte(), except that the return values are codepoints and the offsets are characters rather than bytes. #### mw.ustring.find mw.ustring.find( s, pattern, init, plain ) Much like string.find(), except that the pattern is extended as described in Ustring patterns and the init offset is in characters rather than bytes. #### mw.ustring.format mw.ustring.format( format, ... ) Identical to string.format(). Widths and precisions for strings are expressed in bytes, not codepoints. #### mw.ustring.gcodepoint mw.ustring.gcodepoint( s, i, j ) Returns three values for iterating over the codepoints in the string. i defaults to 1, and j to -1. This is intended for use in the iterator form of for: for codepoint in mw.ustring.gcodepoint( s ) do -- block end  #### mw.ustring.gmatch mw.ustring.gmatch( s, pattern ) Much like string.gmatch(), except that the pattern is extended as described in Ustring patterns. #### mw.ustring.gsub mw.ustring.gsub( s, pattern, repl, n ) Much like string.gsub(), except that the pattern is extended as described in Ustring patterns. #### mw.ustring.isutf8 mw.ustring.isutf8( s ) Returns true if the string is valid UTF-8, false if not. #### mw.ustring.len mw.ustring.len( s ) Returns the length of the string in codepoints, or nil if the string is not valid UTF-8. See string.len() for a similar function that uses byte length rather than codepoints. #### mw.ustring.lower mw.ustring.lower( s ) Much like string.lower(), except that all characters with lowercase to uppercase definitions in Unicode are converted. If the Language library is also loaded, this will instead call lc() on the default language object. #### mw.ustring.match mw.ustring.match( s, pattern, init ) Much like string.match(), except that the pattern is extended as described in Ustring patterns and the init offset is in characters rather than bytes. #### mw.ustring.rep mw.ustring.rep( s, n ) Identical to string.rep(). #### mw.ustring.sub mw.ustring.sub( s, i, j ) Much like string.sub(), except that the offsets are characters rather than bytes. #### mw.ustring.toNFC mw.ustring.toNFC( s ) Converts the string to Normalization Form C. Returns nil if the string is not valid UTF-8. #### mw.ustring.toNFD mw.ustring.toNFD( s ) Converts the string to Normalization Form D. Returns nil if the string is not valid UTF-8. #### mw.ustring.upper mw.ustring.upper( s ) Much like string.upper(), except that all characters with uppercase to lowercase definitions in Unicode are converted. If the Language library is also loaded, this will instead call uc() on the default language object. #### Ustring patterns Patterns in the ustring functions use the same syntax as the String library patterns. The major difference is that the character classes are redefined in terms of Unicode character properties: • %a: represents all characters with General Category "Letter". • %c: represents all characters with General Category "Control". • %d: represents all characters with General Category "Number, decimal digit". • %l: represents all characters with General Category "Lowercase Letter". • %p: represents all characters with General Category "Punctuation". • %s: represents all characters with General Category "Separator", plus tab, linefeed, carriage return, vertical tab, and form feed. • %u: represents all characters with General Category "Uppercase Letter". • %w: represents all characters with General Category "Letter" or "Decimal Number". • %x: adds fullwidth character versions of the hex digits. Like in String library patterns, %A, %C, %D, %L, %P, %S, %U, %W here represent the complementary set ("all characters without given General Category"). In all cases, characters are interpreted as Unicode characters instead of bytes, so ranges such as [０-９], patterns such as %b«», and quantifiers applied to multibyte characters will work correctly. Empty captures will capture the position in code points rather than bytes. ## Loadable libraries These libraries are not included by default, but if needed may be loaded using require(). ### bit32 This emulation of the Lua 5.2 bit32 library may be loaded using bit32 = require( 'bit32' )  The bit32 library provides bitwise operations on unsigned 32-bit integers. Input numbers are truncated to integers (in an unspecified manner) and reduced modulo 232 so the value is in the range 0 to 232−1; return values are also in this range. When bits are numbered (as in bit32.extract()), 0 is the least-significant bit (the one with value 20) and 31 is the most-significant (the one with value 231). #### bit32.band bit32.band( ... ) Returns the bitwise AND of its arguments: the result has a bit set only if that bit is set in all of the arguments. If given zero arguments, the result has all bits set. #### bit32.bnot bit32.bnot( x ) Returns the bitwise complement of x. #### bit32.bor bit32.bor( ... ) Returns the bitwise OR of its arguments: the result has a bit set if that bit is set in any of the arguments. If given zero arguments, the result has all bits clear. #### bit32.btest bit32.btest( ... ) Equivalent to bit32.band( ... ) ~= 0 #### bit32.bxor bit32.bxor( ... ) Returns the bitwise XOR of its arguments: the result has a bit set if that bit is set in an odd number of the arguments. If given zero arguments, the result has all bits clear. #### bit32.extract bit32.extract( n, field, width ) Extracts width bits from n, starting with bit field. Accessing bits outside of the range 0 to 31 is an error. If not specified, the default for width is 1. #### bit32.replace bit32.replace( n, v, field, width ) Replaces width bits in n, starting with bit field, with the low width bits from v. Accessing bits outside of the range 0 to 31 is an error. If not specified, the default for width is 1. #### bit32.lshift bit32.lshift( n, disp ) Returns the number n shifted disp bits to the left. This is a logical shift: inserted bits are 0. This is generally equivalent to multiplying by 2disp. Note that a displacement over 31 will result in 0. #### bit32.rshift bit32.rshift( n, disp ) Returns the number n shifted disp bits to the right. This is a logical shift: inserted bits are 0. This is generally equivalent to dividing by 2disp. Note that a displacement over 31 will result in 0. #### bit32.arshift bit32.arshift( n, disp ) Returns the number n shifted disp bits to the right. This is an arithmetic shift: if disp is positive, the inserted bits will be the same as bit 31 in the original number. Note that a displacement over 31 will result in 0 or 4294967295. #### bit32.lrotate bit32.lrotate( n, disp ) Returns the number n rotated disp bits to the left. Note that rotations are equivalent modulo 32: a rotation of 32 is the same as a rotation of 0, 33 is the same as 1, and so on. #### bit32.rrotate bit32.rrotate( n, disp ) Returns the number n rotated disp bits to the right. Note that rotations are equivalent modulo 32: a rotation of 32 is the same as a rotation of 0, 33 is the same as 1, and so on. ### libraryUtil This library contains methods useful when implementing Scribunto libraries. It may be loaded using libraryUtil = require( 'libraryUtil' )  #### libraryUtil.checkType libraryUtil.checkType( name, argIdx, arg, expectType, nilOk ) Raises an error if type( arg ) does not match expectType. In addition, no error will be raised if arg is nil and nilOk is true. name is the name of the calling function, and argIdx is the position of the argument in the argument list. These are used in formatting the error message. #### libraryUtil.checkTypeMulti libraryUtil.checkTypeMulti( name, argIdx, arg, expectTypes ) Raises an error if type( arg ) does not match any of the strings in the array expectTypes. This is for arguments that have more than one valid type. #### libraryUtil.checkTypeForIndex libraryUtil.checkTypeForIndex( index, value, expectType ) Raises an error if type( value ) does not match expectType. This is intended for use in implementing a __newindex metamethod. #### libraryUtil.checkTypeForNamedArg libraryUtil.checkTypeForNamedArg( name, argName, arg, expectType, nilOk ) Raises an error if type( arg ) does not match expectType. In addition, no error will be raised if arg is nil and nilOk is true. This is intended to be used as an equivalent to libraryUtil.checkType() in methods called using Lua's "named argument" syntax, func{ name = value }. #### libraryUtil.makeCheckSelfFunction libraryUtil.makeCheckSelfFunction( libraryName, varName, selfObj, selfObjDesc ) This is intended for use in implementing "methods" on object tables that are intended to be called with the obj:method() syntax. It returns a function that should be called at the top of these methods with the self argument and the method name, which will raise an error if that self object is not selfObj. This function will generally be used in a library's constructor function, something like this:  function myLibrary.new() local obj = {} local checkSelf = libraryUtil.makeCheckSelfFunction( 'myLibrary', 'obj', obj, 'myLibrary object' ) function obj:method() checkSelf( self, 'method' ) end function obj:method2() checkSelf( self, 'method2' ) end return obj end  ### luabit The luabit library modules "bit" and "hex" may be loaded using bit = require( 'luabit.bit' ) hex = require( 'luabit.hex' )  Note that the bit32 library contains the same operations as "luabit.bit", and the operations in "luabit.hex" may be performed using string.format() and tonumber(). The luabit module "noki" is not available, as it is entirely useless in Scribunto. The luabit module "utf8" is also not available, as it was considered redundant to the Ustring library. ### ustring The pure-Lua backend to the Ustring library may be loaded using ustring = require( 'ustring' )  In all cases the Ustring library (mw.ustring) should be used instead, as that replaces many of the slower and more memory-intensive operations with callbacks into PHP code. ## Extension libraries (mw.ext) The following MediaWiki extensions provide additional Scribunto libraries: See also the lists of extensions using the ScribuntoExternalLibraries and ScribuntoExternalLibraryPaths hooks. ## Planned Scribunto libraries These libraries are planned, or are in Gerrit pending review. (none at this time) ## Differences from standard Lua ### Changed functions The following functions have been modified: setfenv() getfenv() May not be available, depending on the configuration. If available, attempts to access parent environments will fail. getmetatable() Works on tables only to prevent unauthorized access to parent environments. tostring() Pointer addresses of tables and functions are not provided. This is to make memory corruption vulnerabilities more difficult to exploit. pairs() ipairs() Support for the __pairs and __ipairs metamethods (added in Lua 5.2) has been added. pcall() xpcall() Certain internal errors cannot be intercepted. require() Can fetch certain built-in modules distributed with Scribunto, as well as modules present in the Module namespace of the wiki. To fetch wiki modules, use the full page name including the namespace. Cannot otherwise access the local filesystem. ### Removed functions and packages The following packages are mostly removed. Only those functions listed are available: package.* Filesystem and C library access has been removed. Available functions and tables are: package.loaded package.preload package.loaders Loaders which access the local filesystem or load C libraries are not present. A loader for Module-namespace pages is added. package.seeall() os.* There are some insecure functions in here, such as os.execute(), which can't be allowed. Available functions are: os.clock() os.date() os.difftime() os.time() debug.* Most of the functions are insecure. Available functions are: debug.traceback() The following functions and packages are not available: collectgarbage() module() coroutine.* No application is known for us, so it has not been reviewed for security. dofile() loadfile() io.*, file.* Allows local filesystem access, which is insecure. load() loadstring() These were omitted to allow for static analysis of the Lua source code. Also, allowing these would allow Lua code to be added directly to article and template pages, which was not desired for usability reasons. print() This was discussed on wikitech-l and it was decided that it should be omitted in favour of return values, to improve code quality. If necessary, mw.log() may be used to output information to the debug console. string.dump() May expose private data from parent environments. ### Additional caveats Referential data structures Circular data structures and data structures where the same node may be reached by more than one path cannot be correctly sent to PHP. Attempting to do so will cause undefined behavior. This includes (but is not limited to) returning such data structures from the module called by {{#invoke:}} and passing such data structures as parameters to Scribunto library functions that are implemented as callbacks into PHP. Such data structures may be used freely within Lua, including as the return values of modules loaded with mw.loadData(). ## Writing Scribunto libraries This information is useful to developers writing additional Scribunto libraries, whether for inclusion in Scribunto itself or for providing an interface for their own extensions. A Scribunto library will generally consist of five parts: • The PHP portion of the library. • The Lua portion of the library. • The PHP portion of the test cases. • The Lua portion of the test cases. • The documentation. Existing libraries serve as a good example. ### Library The PHP portion of the library is a class that must extend Scribunto_LuaLibraryBase. See the documentation for that class for implementation details. In the Scribunto extension, this file should be placed in engines/LuaCommon/NameLibrary.php, and a mapping added to Scribunto_LuaEngine::$libraryClasses. Other extensions should use the ScribuntoExternalLibraries hook. In either case, the key should match the Lua module name ("mw.name" for libraries in Scribunto, or "mw.ext.name" for extension libraries).

The Lua portion of the library sets up the table containing the functions that can be called from Lua modules. In the Scribunto extension, the file should be placed in engines/LuaCommon/lualib/mw.name.lua. This file should generally include boilerplate something like this:

local object = {}
local php

function object.setupInterface( options )
-- Remove setup function
object.setupInterface = nil

-- Copy the PHP callbacks to a local variable, and remove the global
php = mw_interface
mw_interface = nil

-- Do any other setup here

-- Install into the mw global
mw = mw or {}
mw.ext = mw.ext or {}
mw.ext.NAME = object

end

return object


The module in engines/LuaCommon/lualib/libraryUtil.lua (load this with local util = require 'libraryUtil') contains some functions that may be helpful.

Be sure to run the Scribunto test cases with your library loaded, even if your library doesn't itself provide any test cases. The standard test cases include tests for things like libraries adding unexpected global variables. Also, if the library is loaded with PHP, any upvalues that its Lua functions have will not be reset between #invoke's. Care must be taken to ensure that modules can't abuse this to transfer information between #invoke's.

### Test cases

The Scribunto extension includes a base class for test cases, Scribunto_LuaEngineTestBase, which will run the tests against both the LuaSandbox and LuaStandalone engines. The library's test case should extend this class, and should not override static function suite(). In the Scribunto extension, the test case should be in tests/engines/LuaCommon/NameLibraryTest.php and added to the array in ScribuntoHooks::unitTestsList() (in common/Hooks.php); extensions should add the test case in their own UnitTestsList hook function, probably conditional on whether $wgAutoloadClasses['Scribunto_LuaEngineTestBase'] is set. Most of the time, all that is needed to make the test case is this: class ClassNameTest extends Scribunto_LuaEngineTestBase { protected static$moduleName = 'ClassNameTest';

function getTestModules() {
return parent::getTestModules() + array(
'ClassNameTest' => __DIR__ . '/ClassNameTests.lua';
);
}
}


This will load the file ClassNameTests.lua as if it were the page "Module:ClassNameTests", expecting it to return an object with the following properties:

• count: Integer, number of tests
• provide( n ): Function that returns three values: n, the name of test n, and a string that is the expected output for test n.
• run( n ): Function that runs test n and returns one string.

If getTestModules() is declared as shown, "Module:TestFramework" is available which provides many useful helper methods. If this is used, ClassNameTests.lua would look something like this:

local testframework = require 'Module:TestFramework'

return testframework.getTestProvider( {
-- Tests go here
} )


Each test is itself a table, with the following properties:

• name: The name of the test.
• func: The function to execute.
• args: Optional table of arguments to pass to the function.
• expect: Results to expect.
• type: Optional "type" of the test, default is "Normal".

The type controls the format of expect and how func is called. Included types are:

• Normal: expect is a table of return values, or a string if the test should raise an error. func is simply called.
• Iterator: expect is a table of tables of return values. func is called as with an iterated for loop, and each iteration's return values are accumulated.
• ToString: Like "Normal", except each return value is passed through tostring().

#### Test cases in another extension

There are (at least) two ways to run PHPUnit tests:

1. Run phpunit against core, allowing the tests/phpunit/suites/ExtensionsTestSuite.php to find the extension's tests using the UnitTestsList hook. If your extension's test class names all contain a unique component (e.g. the extension's name), the --filter option may be used to run only your extension's tests.
2. Run phpunit against the extension directory, where it will pick up any file ending in "Test.php".

Either of these will work fine if Scribunto is loaded in LocalSettings.php. And it is easy for method #1 to work if Scribunto is not loaded, as the UnitTestsList hook can easily be written to avoid returning the Scribunto test when $wgAutoloadClasses['Scribunto_LuaEngineTestBase'] is not set. But Jenkins uses method #2. For Jenkins to properly run the tests, you will need to add Scribunto as a dependency for your extension. See Gerrit change 56570 for an example of how this is done. If for some reason you need the tests to be able to run using method #2 without Scribunto loaded, one workaround is to add this check to the top of your unit test file:  if ( !isset($GLOBALS['wgAutoloadClasses']['Scribunto_LuaEngineTestBase'] ) ) {
return;
}


### Documentation

Modules included in Scribunto should include documentation in the Scribunto libraries section above. Extension libraries should include documentation in a subpage of their own Extension page, and link to that documentation from #Extension libraries (mw.ext).