iOS Development Process with phasesEdit
The following is an outline of the team's standard process. It is important to ensure that everyone has a shared understanding of what each phase means. There are no pre-set dates or durations for phases, as the team will discuss timing as they work and agree together on when to move from one phase to the next.
- Stories and Scope
- Create initial board with epic stories
- Design Research
- Comparative analysis
- Inclusive participation plan
- Present design proposal
- Fill in epics
- Exploratory Stage
- Engineers research and experiment with design, deliver prototypes for testing
- Initial evaluative user testing
- Ensure targeted audience (disability, marginalized identities, etc) testing
- Assess accessibility requirements
- Most major unknowns should be identified, remaining work is understood
- Most functionality delivered to internal users
- Scope trimmed to final size (remove tickets from board as necessary)
- Stress test new features. Think of the worst case scenarios (for example, thousands of saved articles) and build debug tools that create those scenarios. Use the Instruments app to diagnose performance issues and ensure the app's memory footprint doesn't grow unbounded
- Test with targeted audiences
- Feature Freeze
- Only minor bugs and edge cases remain or added are to scope
- Evaluative design work completed and ticketed
- Initial QA and design review completed on all epics
- File a ticket for performance and stress testing with Instruments. Explore the app for regressions.
- File tickets for release management.
- Code Freeze
- Do pre-release smoke test and beta
- Monitor beta release crash reports for at least three days before another beta release
- Remove all “nice to haves” from the board
- All tickets are well defined
- Only new tickets come from QA or tester feedback
- Create a new branch from develop named as the version number for the release; any changes to the release are done as pull requests/patches targeted to this branch
- Finalize marketing messages and materials, update app store assets
- Release Call
- Final check with engineers
- Actual release happens
- Release notes publicized
- Documentation updated
- See Release Process
These meetings ensure that the team maintains regular communication and has time for planning and board upkeep.
|Board Grooming||once a week||25 min||Team meets to clean up the currently active release boards or the backlog.||
|Weekly Planning||once a week||50 min||Team meets to talk about a variety of different topics suggested by Product Owner, e.g., QA, work on current features, organizational updates.||
|Standup||on days when other meetings don't happen||15 min||Team meets to exchange quick status updates.
Everyone but Facilitator answers three questions:
After giving their update, each person chooses who goes next by saying the other person's name.
|Task Sync||once a week||50 min||Team meets to sync up on what they're up to and decides if any tasks on the current release board need to be discussed and/or estimated. The first part of the meeting is a classic standup. Part of the meeting is dedicated to reviewing user feedback - team members take turns gathering user feedback before the iOS Task Sync and share the findings with the team during the meeting.||
|Retrospective||every 2 weeks||30 min||Team meets to discuss topics proposed by team members, mostly process-related.||