Have the minimum requirements or recommendations changed now that VE is part of MW core?
Topic on Extension talk:VisualEditor/Skin requirements
No, they didn't, as far as I know. I wonder what led to this question though, is there some context that I'm missing?
@Matma Rex Hi Matma! Thanks for the quick response. The context is, I'm on MW 1.35 LTS and trying to use Skin:Metrolook branch REL1_35 and have discovered that it has lots of little CSS issues with VE integration. The Metrolook folks said [1] that they seek to be in compliance with the requirements of this page, but that is all they are willing to commit to for their purposes. But they also admitted that this page hasn't been updated for a while and so I got the sense that if this page had more requirements then it might motivate them to meet them.
Interestingly.. I see now that you are the one who shared the VE requirements to the phabricator ticket T171480. Cool. In your response., you mentioned that if we needed help we could reach out to the VE folks. What's the best way to do that? In phabricator? Here? .. Eager to reach out. Thanks!
On Phabricator is probably the most reliable way (or on IRC, if anyone happens to be around). To clarify, I'm also one of the VE folks :) I'm not willing to commit to help in fixing various CSS issues though, sorry – I think the responsibility on that falls on the skin, and it's probably far easier for the skin's author to resolve than us (although probably somewhat tedious).
Completely agree, but their response was.. ~ "we meet the requirements of VE as stated on Extension talk:VisualEditor/Skin requirements" .. so that's why I posted this question here.
Right. These are just the requirements that make it possible for the VE interface to appear when you click "Edit". But how it appears is mostly the skin's business.
Understood. Thanks!